This is a game played on OngoingWorlds


Setting: Timeframe
A gladiator (Latin: gladiator, "swordsman", from gladius, "sword") was an armed combatant who entertained audiences in the Roman Republic and Roman Empire in violent confrontations with other gladiators, wild animals, and condemned criminals. Some gladiators were volunteers who risked their legal and social standing and their lives by appearing in the arena. Most were despised as slaves, schooled under harsh conditions, socially marginalized, and segregated even in death.
Irrespective of their origin, gladiators offered spectators an example of Rome's martial ethics and, in fighting or dying well, they could inspire admiration and popular acclaim. They were celebrated in high and low art, and their value as entertainers was commemorated in precious and commonplace objects throughout the Roman world.
The origin of gladiatorial combat is open to debate. There is evidence of it in funeral rites during the Punic Wars of the 3rd century BCE, and thereafter it rapidly became an essential feature of politics and social life in the Roman world. Its popularity led to its use in ever more lavish and costly games.

Location: (Outside the Town of Capua) In the Roman Empire
Timeframe: 75BC
Specific Rules:
Pathfinder - Pathfinder Society Rules
Available Races: Human, 1/2 Orc, Halfling (Little people), Half-elf (God Touched - no pointed ears) ONLY
NO DWARVES, ELVES, GNOMES (These races are ancient and not seen during this age of man)
Available Starting Classes: Barbarians, Bards, Clerics, Druids, Fighter, Paladin, Ranger, Rogue
Religions: Roman, Greek
Starting Equipment: None (You are a slave, lucky to have your life)
Starting Level: 1

Additional Stat in the Arena: Reputation (all Players start with a 0, unless awarded additional points by GM for great starting story/background), this stat is modified by charisma. This can impact the crowd's reaction to you, the crowd chanting your name can cause you a burst of energy and demoralize your foes. You might even catch the eye of a noble man or woman, who buys your freedom.

Magic is World is VERY RARE. Druids and Clerics are the more common (but even they are very rare, some barbarian tribes believe they are witches and suffer a -6 Charisma Bonus vs. those tribes).
Using Magic or Spells of any kind in the arena is punishable by death (usually by the crowd), so be careful or be sneaky. You may be labeled in league with Pluto (god of the dead).

Rules before Joining:
1. Submit your Character for Approval.
Must Include Name, Brief history and background (either captured into slavery, volunteered to save another and become a slave, born into slavery, commit crime and is now enslaved, great debt and sold into slavery). World is 75BC, investigate the background and provide your story. Good Stories are worthy of additional starting experience and reputation.

Post Frequency:
GM Posts/Responds: Saturday/Sunday, Wednesday/Thursday

Players Must Post Responses: Monday OR Tuesday AND Friday OR Saturday

OR Notify the GM they will be unavailable for a period of time and can give standing orders, so the game may progress.

The GM will deem certain weeks (off weeks - for vacations, etc).

Age Restrictions:
Rate NC-17
Must be 18 or older to play. Adult Content. Bloodshed, Combat, Alchol use, Slavery, Torture, etc

Additional Background:

GAME STARTING: Wednesday June 5th - Characters must be submitted prior to start and approved by GM.

GM Email Address:

External linksEdit

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