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New Worlds Project

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The New Worlds Project is a creative writing project launched in August 2003 to the public after several years of development.The Project centers on an original science-fiction setting that enables the creative writing project and its supporting role-playing game. Co-founded by Alex Perry and Kim Leonard Smouter, the New Worlds Project has since grown from humble beginnings to become a fully registered non-profit corporation in the United States with plans to also become registered in the European Union.

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OriginsEdit

The New Worlds Project was inspired by a similar play-by-post game entitled Star Trek: Independence. The game was unique in its ability to use the Star Trek setting and modify it so as to create a setting compatible with the methods of play-by-post gaming.

The New Worlds Project's co-founders served as administrators within that game and were able to see the strengths and weaknesses of Star Trek: Independence. Also inspired to create a wholly original setting, the administrators inspired themselves from the gameplay of Star Trek: Independence as the basis for their own project.

The co-founders spent two years perfecting their concept, focusing particular attention around their original setting. The Project opened with much fanfare in August 2003 to the public, receiving a hundred applications within a month.

Three Seasons of ExistenceEdit

The New Worlds Project catalogues its years of existence by calling each year a season, this borrows the idea from TV series.

In its first season 2003-2004 (year of existence), New Worlds further expanded its setting and featured its first role-plays. The first generation of role-players were particularly successful at bringing to life the war-torn setting that had been created by the co-founders.

The second season 2004-2005 was affected by a website domain change and featured for the first time the "Starport Nuribis Personal Access Network" a full-featured website for just members. The second generation of role-players brought to life Starport Nuribis through numerous civilian storylines that further enriched the original setting. These civilian storylines would be the inspiration for the Season II finale taking place on the civilian Starport Nuribis, featuring a blockade on the symbol of peace.

By the third season, the New Worlds Project continued to professionalise its services, in December 2005 the website was closed in order to upgrade back-end software and further enhance the setting. Re-opening on February 2006, a full-month behind schedule, the Project's website has since returned to service.

A new generation brought with them renewed interest in the main war-torn setting that had been created. As a result, whilst stories involving civilians and civilian storylines became less present, storylines focusing on the war increased sensitively. This renewed interest in military storylines allowed for the Season III finale to be a massive battle between the Gohorns and the Terrans.

The SettingEdit

The New Worlds Project centers on its original science-fiction setting. The setting has evolved since it was launched to the public in 2003 and is continually adapted by both staff and members of the New Worlds Project. The Project's setting is characterised by a rich atmosphere. It is estimated over 1000 pages combined form it.

The Main ConceptEdit

The New Worlds Project's story begins in the 26th century, in the year 2501. Humanity has learned to travel at faster than light speeds safely and has made first contact with a number of alien species. Humanity has united under a single banner, the United Nations governs the Terran Democratic Republic. For almost a century, peace has been administered by the Organisation For Interstellar Peace.

Whilst interstellar peace has been secured, tensions haven't been erased. Indeed, tensions between two major powers: The Gohorn Directorate and the Terran Democratic Republic continue to boil. When the O.I.P. tries to settle a border dispute between the Gohorns and the Humans, it proves unable to resolve differences. War is soon declared.

The O.I.P.'s attempts to stop the spread of the war fail, the Terrans call in their allies the Rosebourg Monarchy further expanding the war so that most of the major powers of the OIP are now engaged. The war has spun out of control and now threatens the sanctity of the Known Galaxy.

As soldiers from a thousand worlds mobilise, peace no longer seems possible - all out war is a reality.

The Major PowersEdit

The New Worlds Project's setting centers on a number of major powers that are intricately described on the New Worlds Project's website. The Project features biological information about the species governed under those major powers, as well as social information about these species. The Project also details military and government information about the major powers.

The Major Powers of the setting include the Terran Democratic Republic (Humans), the Gohorn Directorate (Gohorns), the Rosebourg Monarchy (Navaks and Avrans), and the multi-species Luna Minoris Confederacy of Non-Aligned Worlds.

Other FeaturesEdit

The New Worlds Project's setting other features are grouped around the website's Omnipedia. Within the Omnipedia is information about the setting's day-to-day life realities, technical briefings on the vehicles and starships that exist within the setting, as well as definitions of all kinds of terms, organisations, etc.

The Role-Playing GameEdit

The New Worlds Project's setting is used as the basis of a play-by-post role-playing game. It is this role-playing game that opened to the public in August 2003.

The role-playing game counts more than 100 registered users. The setting is used as the backdrop for on-going cooperative writings that feature players' characters struggling to survive combat missions (whether in space or on the ground). Other players have also tried to further expand the setting using civilian characters.

External RelationsEdit

The New Worlds Project maintains an office of external relations to govern its relations with other role-playing games.

Under this aegis, the New Worlds Project maintains regular contacts with its partner games via the DragonMuseNetwork, a premium partnership of which it is a member. Through the Network it is partnered with Blue Horizon, a New Worlds offshoot, and Tazlure, an original fantasy role-playing game.

It has had tumulteous relations with the Simming League, a Star Trek role-playing game network. Members of the New Worlds Project voted to withdraw membership from the League in response to dissatisfaction with the organisation. Yet despite this, the League awarded to the project in 2004 its Internet Technology Prize for its unique applications of content management systems.

The Creative Writing ProjectEdit

The Creative Writing Project also uses the setting as the basis for its works. The creative writing project uses the settings in order to create compatible storylines. Writers can also elect to co-write novels together.

At the time of writing the Creative Writing Project featured two completed full length novels, and three novels in production.

A number of finished role-playing storylines were also billed to become full-length novels.

Becoming a non-profit corporationEdit

Since Season II, the New Worlds Project's administration team has been working to implement a strategy plan released by Kim Leonard Smouter. The strategy plan hoped to capitalise on New Worlds Project's potential and further advance the unique approach of the Administration.

With guidance from Glenn David Gregory, the co-founders drafted by-laws for the New Worlds Project non-profit corporation. These were approved by a founding committee composed of the staff at the time of writing of those by-laws.

These were officially registered in 2005 and have now codified New Worlds' mission:

New Worlds Project is organized exclusively for education and literary purposes.

The purpose of this corporation is:

  • To improve creative writers’ writing skills by providing internet-based platforms for community-based cooperative writing.
  • To facilitate interaction amongst creative writers by providing internet-based platforms for the discussion of all aspects of creative writing.
  • To introduce and raise awareness of writers to the methods of “play-by-post role-playing” as a useful tool to improve the quality of creative writing.
  • To develop and provide other services and tools to aid the members in writing fiction.

The Corporation was expected to elect its first executive board in August 2006.

External linksEdit


Copyright noticeEdit

This document was previously published at Wikipedia

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