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Simming History Edit

The USS Roddenberry is a United Space Federation sim. It was founded in 1995, and remains active to this day (with many crew members from those early years still around). The sim takes place every Tuesday at 9:00 p.m. Eastern Standard Time.

During the fall of 1998, Kelly Rowles (Candace Darign), Daniel Fowler (Edward Darign) and a number of other members of the USS Roddenberry sim found themselves at odds with their Captain, Executive Officer, and the High Command. Lead by Dan, members of the crew left to form their own independent sim: the USS Redemption. Ironically, both Kelly and Dan returned to the Roddenberry many years later, and sim there presently (Dan as Edward Darign still, and Kelly as Lenali Sohan).

Crew Edit

Current Commanding Officer: Sovak
Current Executive Officer: Kay'La of the House of D'Rex
Former Commanding Officers: Eileen Shodan, Stuart Scully, Kate T'Lara, Ray Packard
Former Executive Officers: Jalilar Nalavia Valdyr, Eric Clewan, Kurn, Sturek
Fondly Remembered Crew: Kaz De'Lethante, Ellen Green, Paul Gibbs, Kate Lup, Niel, Ryan Sarn, Nick Carey, William Tolo, Raven, Candace Darign

Bridge Dedication Plaque Edit


Technical Specifications Edit

Constructed at Starbase Horizon Starship Development
Bridge Plaque Dedication: "It was the nation that had the lion's heart...I had the luck to be called upon to give the roar."

Registration: USS Roddenberry NCC-1991-B
Ship type: Modified Nebula class multimission cruiser Date of Completion: 9707.21
First Active Duty: same as above Crew: Officers: 65
Enlisted: 930
Other: 80 Transporters: 10 personnel
12 cargo
10 emergency Computer: M-16-A Bioneural Matrix
Base OS: HoloDrake ver. 9.4 (Inactive, Standard StarFleet OS currently in use) Small

Vessels:
8 Type 15a Shuttlepods
6 Type 16a Shuttlepods
4 Type 6 Shuttles
4 Type 7 Shuttles
2 Type 9a Shuttles
1 Danube Class Runabout

Propulsion:
HorizonStar Driver VI Quad Motor Impulse Drive
-Maximum Impulse Speed 0.995c
HorizonStar Missionary IX DFL DualCore Warp System
-Std. Cruising Speed Warp 9.0
-Max. Cruising Speed Warp 9.98

Weapons Data:
7 Federation Type XII phaser arrays
2 Federation Type XII-A phaser arrays
2 Compressed Ripper Beam Emitters (experimental)
4 Rapid-fire quantum torpedo launchers (2 Forward, 2 Aft)

PROPULSION SYSTEMS
The Roddenberry, designed and built by R&D specialists including USFBR&D Senior Director Alexander O'Brien, is the conglomeration of proven and new technologies recently made available to USF vessels. The Modified Nebula class was deemed acceptable as a testbed vessel, and after several major upgrades, systems refits and installations, and structural modifications, the Nebula Advanced class was born.

The Roddenberry is one of few Starfleet vessels to incorporate a dual warp core assembly. This new approach, finally made possible by several major leaps in technology, allows for a substantial increase in power availability, as well as the security of being able to lose a warp core. Both warp cores, to facilitate maximum power production, contain dilithium focus lenses.

Seperate M/ARC ejection and isolation systems have been installed, and while the two cores are run by a central operations system, there are auxiliary support systems for each seperate core. Engineering is in no way dissimilar to that of a Nebula class starship, save that instead of the one central warp core, there are now the two cores symmetrically positioned 3.5 meters apart. The Roddenberry implements the use of two warp nacelles, as is standard on most Starfleet vessels; however, each one is much more powerful and efficient than those of the original Nebula class. Each M/ARC supports the nacelle on it's side. The port warp core supplies power to the port warp nacelle, starboard to starboard. NAVIGATIONAL SYSTEMS
Due to the speeds the Roddenberry must keep up and the implementation of the navigational deflectors, more powerful and efficient navigational systems are required.

The navigational deflectors have been increased in power by 201% over the rated maximum of a Modified Nebula class to counter objects impacting the ship at higher relative velocities. Also, the navigational deflectors decrease stress on the warp nacelle support pylons, in conjunction with the structural integrity fields.

In addition, the navigational sensor array has been upgraded to support near-transwarp velocities, continually scanning 360 by 360 degrees every 3.9 picoseconds, and feeding the information directly into the primary navigational subprocessors. TACTICAL/DEFENSIVE SYSTEMS TACTICAL MULTITASKING
Weapons system multitasking allows the ship to fire more than one type of weapon at once. It sends weapon signals along diverted routes so that they don't cross each other and confuse themselves. The multitasking system is the primary operation system for tactical.

The "fire at will" system transfers total control of tactical systems to the computer in battle situations. It is a "last chance" system, designed so that the ship locks onto all enemy targets and fires continuous barrage until ordered to pause the enemy is destroyed, or the ship which is operating "fire at will" is destroyed. If paused for 2 min., the system will automatically deactivate. This system is controlled by the automation system and operated by the multitasking program.

Tactical analysis of all systems is a function which gives the Tac. officer up-to-the-minute information on all systems, and increases operation speed of the weapons system. A screen on the tactical station's panel offers the information on each system as requested, or shows pertinent tactical information, such as phaser power, torpedo readiness, reserves, and how many of each type are available. Also, extended information on shield strength and power, damage control, security readiness, and power reserves for diversion to tactical systems. This is another advantage of the multitasking system.

The newest addition to the multitasking system is a new weapon targeting system. The system will display a grid on the tactical panel which will display the information on the configuration of the enemy vessel, such as the locations of its critical systems and areas (such as main power, weapons systems, etc.) This allows the Tac. officer to target a specific area of space or a specific point on the enemy ship on which to fire. A weapon select screen appears, allowing choice of phasers, ion blasts, torpedoes, which kind, and strength.

In addition to the multitasking system, the Roddenberry supports multiple weapon power systems. Besides extremely powerful phasers and photon torpedoes, there are optional energy supplies for different weapon effects. These will be discussed later.

SHIELDS & DEFLECTOR
The deflector system is the primary defensive system on all classes of starships. It is a series of powerful deflector shields that protect both the spacecraft and its crew from both natural and artificial hazards.

Like most force field devices, the deflector system creates a localized zone of highly focused spatial distortion within which an energetic graviton field is maintained. The deflector field itself is emitted and shaped by a series of conformal transmission grids on the spacecraft exterior, resulting in a field that closely follows the form of the vehicle itself. The field is highly resistive due to mechanical incursions ranging from relativistic subatomic particles to more massive objects at lesser relative velocities. When such an intrusion occurs, field energy is concentrated at the point of impact, creating an intense, localized spatial distortion.

To an observer aboard the Roddenberry, it appears that the intruding object has "bounced off" the shield. A zero-dimensional observer on the intruding object would, however, perceive that his/her trajectory is unaffected, but that the location of the starship has suddenly changed. This is somewhat analogous to the spatial distortion created by a natural gravity well, and is typically accompanied by a momentary discharge of Cerenkov radiation, often perceived as a brief blue flash. The deflector is also effective against wide range of electromagnetic, nuclear, and other radiated and field energies.

The deflector systems utilizes one or more graviton polarity source generators whose output is phase-synchronized through a series of subspace field distortion amplifiers. Flux energy for the Primary Hull is generated by 7 field generators located on deck 10. The Nebula class starships had 5 generators on deck 10. Four additional generators are located on the Secondary Hull, as opposed to the three found on regular Nebula class starships. Two additional generators are located in each of the warp nacelles. The Roddenberry includes 4 backup generators if any of them fail in a crisis situation. Each generator consists of a cluster of thirteen 46 MW graviton polarity sources feeding a pair of 680 millicochrane subspace field distortion amplifiers.

Providing shielding against the entire spectrum of electromagnetic radiation would prove far to energy-costly for normal cruise mode use. Additionally, a full-spectrum shielding would prevent onboard sensors from gathering many types of scientific and tactical data. Instead, Cruise Mode operate at the relatively low level (approximately 5% of rated output) and at the specific frequency bands necessary to protect the spacecraft's habitable volume to SFRA-standard 347.3 levels for EM and nuclear radiation. During Alert situations, shields are raised to defensive configuration by increasing generator power to at least 85% of rated output.

The metaphasic shield was introduced about 3 years ago by a Ferengi scientist. However, with recent improvements made by Starfleet has made the type one metaphasic shield seem obsolete. By using the main deflector dish we have been able to enhance the metaphasic shield. The new metaphasic shield has been classified as the Type II metaphasic shield which operates at 225% of optimal compared to the old metaphasic shield. It allows the ship to stay in standard orbit around a star for generally around 24 hours before the radiation penetrates the shield.

The following modifications to the shields were proposed by the late Johnathan Drake, Computer Resource Officer, and approved and implemented by Chief Engineer Ray Packard and Acting Captain Jalilar Valdyr on Stardate 9806.27:

1. Liquid Crystal shields- generate two thin high powered force fields around the ship, then flood the space between them (About three centimeters) with gaseous quartzite. The low temperatures in space should liquefy the gas. It will stay in liquid form because of the heat of the force shields. If the outer shield is punctured, the crystal will immediately solidify, and become totally impregnable. We would have to fly near a star to get it off of us. If that happens the ups are that no enemy weapon of any kind or any transporter beam can penetrate it. the down side is that the same goes for us...nothing gets out. This would come in handy later. I suggest we run with this one if we get into dire straights.

2. Atomic modulation of the Shield frequency. - The shields are generated by exciting molecular particles with a High energy plasma stream. If we modulate the Plasma stream to the higher frequency band, we'll get a different modulation...maybe one that we can keep up in the bad lands. Also if we swap out the dilithium particles in the shield emitters with some Calcium bromide, we'll get a whole new shield configuration, one that I know will work in the Badlands.

3. De-evolution of the shields- The Constitution class starship shield design allowed for tuning of the shield frequency to a specific energy pattern, to keep it out. In later ships (Excelsior and up) the shields were designed with a broader scope. they try to keep everything out. If we reprogram the shields with a constitution configuration, we could tune them to the energy pattern of the Badlands.

ARMORED HULL
The Roddenberry incorporates an advanced design in hull armoring that has not until recently become possible. Early starships were painted with a light grey thermocoat, coloring the ship as well as adding a minimal level of armor, and protecting the primary hull exterior from heat effects. However, this process was eliminated as of the refit of the Enterprise, having been found that the thermocoat added little protection, but added several thousand more tons to the weight of the ship.

The increased strength of the hull is due mostly to the discovery of a new material, quadmium alloy. This alloy is considerably more resilient than duranium or duranium composites. Also, included in the alloy are small amounts of superinsulative material thus reducing the effectiveness of most energy weapons, and decreasing heat damage. Finally, the hull is made to ablate to ablate rather than rupture, thus allowing it to last longer, especially under the incendiary detonations of photon torpedoes. PHASERS
As installed in the original Nebula class, the main ship's phasers were rated as type X, which were once was the largest emitter available for starships. They were capable of producing 5.1 megawatts. The next generation of shipboard phasers, the XII (installed on the Roddenberry), is capable of directing 11.6 megawatts, dramatically increasing damage inflicted upon an opposing spacecraft. These are new phasers designed by the USF Bureau of Research and Development for use on all USF vessels, replacing the now obsolete Type X arrays. The USS Roddenberry carries slightly upgraded models of the newly designed phasers. In addition, the Roddenberry carries two Type XII-A subspace multifrequency phaser array prototypes. This weapons system has yet to see widespread testing, but it is believed the effectiveness of the new array will be proven by its installation on board Roddenberry. Presently, technical information on the Type XII-A phaser array is restricted to authorized personnel only. The XII phaser banks are located on the battle section aft array, nacelle plyon array, and the battle section ventral array. The Type XII-A phaser arrays replaced their Type XII counterparts on the saucer dorsal and ventral areas, thus bringing this new weapon to bear immediately on all targets.

A typical large phaser array aboard the original USS Nebula consisted of two hundred emitter segments in a dense linear arrangement for optimal control of firing order, thermal effects, field halos, and target impacts. The USS Roddenberry is carrying in the large phaser arrays the increased number of three hundred fifty emitter segments, capable of improving the overall performance of the phaser system. Groups of emitters are supplied by redundant sets of energy feeds from the primary trunks of the electro plasma system (EPS), and are similarly interconnected by fire control, thermal management, and sensor lines. The visible hull surface configuration of the phaser is a long shallow raised strip, the bulk of the hardware submerged within the vehicle frame.

The first stage of the array segment is the EPS submaster flow regulator, the principal mechanism controlling phaser power levels for firing. The flow regulator leads into the plasma distribution manifold (PDM), which branches into two hundred supply conduits to an equal number of prefire chambers. The final stage of the system is the phaser emitter crystal.

The ion blasts disable most ship's systems by ionizing the power systems. This renders affected systems inoperable, but not destroyed. The effects of ionic flooding dissapate over time, and no known remedy has yet been found. Also, these blasts have the effect of activating plasma coils, which are used in cloaking devices. The cloaking device would engage, thus rendering the ship vulnerable for a short time.

QUANTUM TORPEDOES
The standard photon torpedo carried by the Nebula class is elongated, eliptical tube, constructed of molded and expanded duranium and plasma bonded terminium outer skin. The complete casing of the Nebula class torpedoes measured 2.1 x 0.76 v 0.45 meters and masses 247.5 kilograms dry weight. The new quantum torpedoes installed with Roddenberry has the same dimensions of the previous photon torpedoes, but the weight has decreased from 247.5 kilograms to 232.0 kilograms, utilizing a new propulsion system that decreases weight, yet increases maximum effective tactical range to 5,525,000 kilometers. The torpedoes are designed so that with a few adjustments to existing hardware, any class starship is able to use them.

Nebula Advanced class photon torpedoes use a multimode sustainer engine that is capable of almost breaking the warp barrier. The Roddenberry quantum torpedoes have engine modifications that decrease weight, as above, and slightly increase speed and target accuracy. Accuracy is rated to have collision within 0.59 meters of the true target or closer.

The actual firing operation occurs in 4 launcher tubes, 2 in the forward section of the AWACS package mounted on the secondary hull, and two in the aft section of Deck 31. Each launcher is downstream from six loader stations where the M/A fuels are injected six torpedoes at one time in the new Roddenberry.

Also, a high-energy plasma generator has been installed to interact with the torpedo systems, and may be used to charge torpedoes instead. The plasma torpedoes have a more profound effect on shields, draining those defenses much faster then standard torpedoes. Also, the shield generators would eventually sustain plasma shock and be disabled. Plasma shock causes minimal permanent damage to the generators, but takes an extended period of time to wear off. Plasma torpedoes, though one of the most effective shield smashers available, cause negligible damage to the hull, and especially to armored hulls such as that of the Roddenberry. Minor burn damage and almost no chance of hull penetration are the extent of plasma torpedoes, though exposed system components, such as shield and deflector generators, may sustain plasma shock.

RIPPER BEAMS
One of the most destructive weapons technologies we've ever worked on, the ripper beam is, in fact, a combination of many standard technologies into a devastatingly powerful and destructive weapon.

The ripper beam is, simply put, a tractor/repulser weapon. The beam, when fired, utilizes both the pulling properties of a highly-tuned tractor beam in combination with the pushing powerful of a repulsor, or reverse-polarized tractor beam. In the beam, the sections of each are random, and throughout the pulse, change constantly. Instead of phasering through the hull of the opponent's ship, it rips the hull to pieces, causing massive metal fatigue and hull deterioration throughout. Damage caused by a ripper beam is significantly more difficult to repair, and forcefields cannot always conform exactly to the often bizarre shapes caused by this attack. Ripper beams, while extremely powerful, do have a few limitations. First, their range is limited; in comparison with phasers, which have a virtually unlimited tactical range, ripper beams is only effective at ranges of 750,000 kilometers or less, range disappation increasing rapidly after about half a million kilometers. Also, ripper beams cause some structural stress to the ship on which they are implanted. The Roddenberry's AWACS package, however, has been suitably reinforced, and few if any problems are anticipated for the first 20 years of operation.

COMPUTER SYSTEMS
The Uss Roddenberry uses a standard LCARS Computer and interface, though several modifications and changes have been made by crew members for use at their workstations, or Holo-programming. HoloDrake 9.4 was taken offline in late 9909 by Chief Jay. Fearing newer recruits would have trouble adapting to a "ghost" for a computer, Chief Jay took the program offline. He later reinstalled it for use in Security and Engineering, pending voice activation by himself or Commander Ray Packard.

Deck-by-Deck LayoutEdit

Saucer Section: Deck 1: Main Bridge, Captain's Ready Room, Conference Lounge
-Lower: Bridge ejection systems, Bridge's independent systems
Deck 2: Officer's Quarters (Captain, First Officer, Second Officer), Hightop Lounge
Deck 3: Upper Main Shuttlebay, Shuttle Control
Deck 4: Main Shuttle Bay, Shuttle Maintenance
Deck 5: Science labs and crew quarters (Science Officers)
Deck 6: Transporter rooms 1-4, crew quarters
Deck 7: Crew Quarters, Waste Management, Emergency Batteries
Deck 8: Gymnasium, Playgrounds, Daycare facility, Schools
Deck 9: Stellar Cartography, Transporter Rooms 5-8
Deck 10: Stellar Cartography, Ten Forward Lounge
Deck 11: Stellar Cartography, Holodecks, Primary Life Support
Deck 12: Sickbay, medical laboratories, science labs, CMO's Quarters
Deck 13: Cargo Bay/Ship's Main Storage Area, Counselor's Office
Deck 14: Mission Operations, Crew Quarters (Medical Assistants)
Deck 15: Crew Quarters, Holodecks, AWACS access tubes
Deck 16: Armory, Security Base, Crew Quarters (Tactical/Security Personnel)
Deck 17: Main Impulse Engines, Emergency Fusion Reactor Storage
Deck 18: Main Impulse Engines, Fusion Physics Laboratories
Deck 19: Main Impulse Engines, Theaters, Game Rooms, Ships Stores
Deck 20: VIP/Luxury/Ambassador's Quarters, Tactical Planning
Deck 21: Main Computer Cores (2), Life support, Emergency Batteries
Deck 22: Main Computer Cores (2), Transporter Rooms 9 and 10
Deck 23: Main Computer Cores (2), Computer Operations, Drake Program Crystal Memory Matrix Secondary Hull: Deck 24: Deuterium fuel storage
Deck 25: Deuterium injection reactors
Deck 26: Dedicated Science Deck (multimission scientific facilities)
Deck 27: Waste Management, Emergency Rations, Emergency Life Support
Deck 28: Auxilliary Computer Core, Historical Lounge, Library, Number One Program storage (part of Aux. Computer Core)
Deck 29: Auxilliary Computer Core, Ionic Generator, Emergency Batteries
Deck 30: Main Engineering, CEO's Quarters
Deck 31: Aft Torpedo Launchers
Deck 32: Environmental support, Officers Quarters (Engineering Staff)
Deck 33: Deflector, Sensors, Engineering Laboratories
Deck 34: Deflector, Sensors, Waste Management
Deck 35: Antimatter injection reactors
Deck 36: Antimatter storage pods, Engineering storage rooms Upper Interchangeable Module (variable): Currently fitted with hangar bay space for crew personal craft docking.

External Links Edit

United Space Federation Webpage

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